This shit is like Pringles! Once you pop, you can’t stop! Half-Life dubs till you drop my dudes!
You might also wanna check the previous entry of https://nikolopoulosbasil.com/2019/09/20/new-favorite-meme-hlsfx-over-videos/
This shit is like Pringles! Once you pop, you can’t stop! Half-Life dubs till you drop my dudes!
You might also wanna check the previous entry of https://nikolopoulosbasil.com/2019/09/20/new-favorite-meme-hlsfx-over-videos/
My blessed friend Theodore blessed us with some Scrum memes the other day, I want to share those with you
And a last one for startups
So this was brought to my attention today. Apparently human is not the only species that goes to war. Check this out! There is even a Belligerents and Casualties and losses table!!!
It all started as a joke, I swear. But it got worse.
For some reason we decided that Karolos Papoulias (cool dude if you ask me) scorns everybody. This stems from his menacing scorn face he has all the time. So what was the next certain step? Meme this!
Papoulier is a productivity application that will pop a randomly chosen picture of Karolos Papoulias, from some corner of your screen, at random intervals. You too will feel him scorning!
You can download the source from BitBucket, but as always,
USE WITH CAUTION, I AM A BAD PROGRAMMER AND TAKE NO RESPONSIBILITY IF YOU FUCK UP YOUR STUFF USING MY THINGS, oké?
ART, or Agility Reaction Trainer, is a tool that was the main point of reference of Giannakis’ Academy Summer Camp 2018. ART is a interactive tool, that aims at improving the Peripheral Vision, Reaction Time, and Memory of its users. In essence it’s an MDF wooden board with 8 buttons and an LCD screen, that with the help of an Arduino Mega board provides 3 games.
The first game is a Reaction time game, where buttons light up at random times, and the user has to press the buttons as soon as they appear. The second game is similar to the first, where buttons light up, but they light up right as the user presses the previous button. The difference with the previous game is that while in the previous game the aim was a small reaction time, in this game the aim is high number of buttons pressed. The third game is similar to Simon says. Scoring is based on how many correct consecutive button presses the user achieves.
This project was developed together with Dimitris Giannakakis (Concept & Wood Construction) and Stamatis Nikolopoulos(Electrics).
Ah, the karaoke Synchronizer, also known as Kara-OK!
KaraOK is a Karaoke Creating Application developed during my time at Express Publishing. The application allowed for a music clip to be synced with audio, and the sync to be exported as an XML file.
The company used the application to create interactive reading activities for their e-books, where students could hear a text being read, and words would light up whenever they were heard.
You can download the source from BitBucket, but as always,
USE WITH CAUTION, I AM A BAD PROGRAMMER AND TAKE NO RESPONSIBILITY IF YOU FUCK UP YOUR STUFF USING MY THINGS, oké?
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